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General advices . Basics* At the beginning do not recruit many mercenaries. It's better to have two- three well equipped and trained men.
Those functions can be mixed, but remember that high effectiveness in one field requires focusing only on it during assigning training points. According to the solution below, roles of shooter and medic go to the Thor. Among sappers you should choose Red. And if you had enough money, hire Static (mechanic).* Make sure that specialists mentioned above have proper tools (bandages, lock- picks etc)* Besides medic, it's worth to have in a squad a mercenary with medical at least on 2. In case of medic's death, we can try reanimate him. In case of bleeding or wound it'll be necessary to use First Aid Kit. It's worth to have at least one in the backpack. Birds On A Wire Download Crack.
To regenerate it, speed up the time and not move the squad. It regenerates like the HP. In case of salvo fire we should have twice as much of ammo.* In case of machine guns we can switch between single shot and salvo fire. To do it, click icons on the right side of the screen (single bullet/three bullets). If we don't have an opportunity to change used wear don't throw them out, because they still increase our camouflage level (it doesn't concern Kevlars).* Send one of the weakest mercenaries to transport items connected with the storyline and supplies from the Northern Airport. Delivery lasts long, so do it before your supplies run out.
We can train them or use as a couriers/porters. To train a militia man, you need to give a weapon to the person with an icon of the blue fist over his head in the conquered location. Requirements for medicaments: 1. C4 with a clock - 5. C4 with a pilot - 7. Additional suggestions referring to equipment and mercenaries are set in the beginning of all locations' description.
Fight* Rotate camera (ALT+mouse) and zoom (wheel) to reconnaissance. We should pay attention particularly to issues such like terrain, roofs' entrances, walls to blow up, windows' localization and patrols' paths. If yes, move your squad there and start firing from a lying position. Simultaneously avoid fighting uphill (in such cases try provoke enemy to go down). We can also blow up walls to smoke out opponents with grenades. Use covers like desks, chests etc.
If we decide to lure enemy to our fire range, make it in a way which will make impossible attacking us from back or sides for him. If it can't be done, locate your men in places from which they will be able to move quickly. If we can't attack it from side, try to manoeuvre one of mercenary to get him of the tank's sight. In the same time, the other one with the LAW fire from the direction opposite to the rotating of the barrel.
Knowing from where enemies will rush, mine an entrance to the location. Remember, to not set up mines where militia troops are wandering: our mines don't affect mercenary squads but they blow up in a contact with civilians and militia. Detailed hints about fights are included in locations' descriptions.